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I’ve basically stopped answering the questions on #RPGaDay and am essentially turning it into a personal Bildungsroman of my gaming history. :-/

RPGaDay Day 6: Favourite RPG Never get to play

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Delta Green.

Okay, I shouldn’t say “never” because honestly, I’ve run Delta Green quite frequently, including even a 6-session mini-campaign. But it’s been this thread for the past 16 or so years since ordering the Delta Green softcover core book from Amazon (my VERY FIRST Amazon purchase back in 1998 while I lived in Toronto) that I never get to run it. But I’ve run lots of one-shots and short-term DG games. 

I figure this is the best time to talk about the years in between my time in Toronto and my time in Illinois, when I was back in Boston for a couple of years. I met some of my current gamers, all the way back then! We were trying to figure out if we met through an ad on the board of the aforementioned Excalibur Hobbies in Malden or on the old White Wolf find-a-gamer forums and it turned out each was true for one of the couples I met and started gaming with back in 1999.

We played a lot of games in those two years! I ran Mage: Newbury Agency set in 1890s Boston and Vampire: Dark Ages set in medieval Cumbria and of course our classic 2nd Edition AD&D Planescape game. I really matured as a gamer in this all-too-short two-year period. The structures of the World of Darkness games taught me storycrafting, and my players brought incredible roleplaying, worldbuilding, and character portrayal chops to the table every time we played. And of course we did our share of one-shots, including if I remember correctly a Delta Green game.

I moved to Illinois in 2001, and I did game there, but in a lot of ways my modern gaming identity – sprawling plots, intricate character work, and historical settings – forged right around the millennium. And Delta Green was a huge part of that.

#RPGaDay Day 5: Most Old School RPG owned

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Dungeons & Dragons “White Box”.

Through a bizarre set of circumstances in college that involved my roommate, a professor for whom he was working, and my college car, in the summer of 1996 I ended up in possession of a set of photocopies of the D&D “White Box” and Blackmoor sets. Not much more to be said about this really; I never played it and glanced at it only a couple of times in total. But since we’re going in roughly chronological order with these posts about my RPG nostalgia, why don’t I tell you about my college gaming.

I went to college in the mid-90s, arguably during the pen-and-paper RPG industry’s nadir. CCGs were on the ascendency, and I was no exception to this trend. My roommate brought back the CCG Shadowfist (wow, has that site not changed since the late 90s??) from his internship in Seattle over the summer of 1995, and we played it incessantly junior year of college.

But I also ran RPGs! Some D&D 2nd Edition set in Greyhawk with my roomies and a couple of our significant others. Feng Shui, piggybacking off of the Shadowfist reference above. Some Warhammer 40K, of course, which was also a high school mainstay but obviously not an RPG. I played in my first game of Call of Cthulhu in college, which started a love affair with CoC that remains to this day, nearly 20 years later.

But mostly college was a fallow period for me and gaming. Same with the first couple of years after college (although during that time I picked up Delta Green and my first World of Darkness game (Mage: the Ascension, 2nd Edition, while I was in grad school in Toronto)). It was only in my return from Toronto in 1999 that my gaming life entered into its second stage.

RPGaDay will continue

My RPGaDay writing will continue as soon as I am out of these work meetings. I will catch up.

#RPGaDay Day 4: Most Recent RPG Purchase

GURPS Horror: The Madness Dossier

This serves as both “Most Recent RPG Purchase” and “Most Recent RPG Run.” A few weeks ago I picked up an e-copy of Ken Hite’s GURPS Horror setting, The Madness Dossier. It’s about a lost history, ruled by inhuman monsters who installed cheat codes in the linguistic centers of the human brain, and the modern secret agents who keep us safe from these monsters trying to return to conquer our history. It definitely falls in my wheelhouse of “high concept RPGs.” :)

But it played like a dream. I ran it at a games day this past weekend, with some trepidation about using GURPS. But all the players got the vibe that was intended by the setting, and really enjoyed it. We’re set for the second part of a putative “one-shot” sometime soon. :)

It feels a bit jarring to leap from 1989 to 2014 like this, but somehow I think the Irruptors would approve.

People in this town saw only what they all agreed to see, they believed what was on the tube or in the morning papers half of them read while they were driving to work on the freeway, and it was all their dream about being wised up, about the truth setting them free. What good would Lemuria do them? Especially when it turned out to be a place they’d been exiled from too long ago to remember.

- Thomas Pynchon, Inherent Vice

(Welcome to the tagline for my Weird California RPG.)

#RPGaDay Day 1: First RPG Played

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The Marvel Super Heroes RPG

In January of 1987, when I was 11 years old, I went into Robinson’s News in Malden, MA and twirled the comics rack that seemed to be present in almost every corner store (or spa as some people call them here in New England; no, I don’t get it either) and finally looked seriously at the comics. I think I’d been faintly aware of them around the corners of my life up to that point (remember, comic movies had a brief resurgence in the 70s thanks to Donner’s Superman but this was well after that and two years before Burton’s Batman), but never before had I looked inside their pages. I picked up Uncanny X-Men #214, with Storm restraining the Malice-possessed Dazzler on the front. This was the immediate aftermath of the Mutant Massacre, whose shadow was very long in the X-titles of the late 80s. Pretty soon, I had to know the whole story.

And so probably a few weeks later, I went to our local comics store, New England Comics (I know you’ve heard of them) and picked up tons of back issues of Uncanny X-Men, X-Factor, New Mutants (hey, these characters are more or less my age!) to flesh out the stories that had been unfolding over the past year or two.

To paraphrase Henry Hill in Goodfellas, it was a GLORIOUS time. Mutants were all over the place.

One day, likely in New England Comics (again, I’m reconstructing this more than 25 years after the fact), I saw a game associated with Marvel Comics (I already knew Make Mine Marvel, although I’d dabble in DC later in junior high) and said, oh, neat, maybe I can play this at home by myself.

Nope. I couldn’t. It was something called a “role-playing game.” And in it, yeah, you could play the X-Men but each character would need a player.

And so the box languished on my 6th-grade self’s shelf, and would do until junior high. Although once I got my dad to “playtest” Marvel Super Heroes on a vacation the summer of 1986. He picked the Silver Surfer, not because he was a min-maxer, but because he was the coolest Marvel hero my dad could remember from his teen years (my dad was solidly DC and had his mother throw out a treasure trove of Silver Age 1950s and early 60s classics: Green Lantern was his favorite). I unfolded the map of New York City streets (by this point I’d gotten the Advanced Marvel Super Heroes RPG, with more characters and little standups) and I had Norrin Radd proceed to beat up on some generic thugs with Typical Strength and Poor Intelligence. Kind of a mismatch, and my first gamemastering error.

I also can’t imagine I got anything in the rules right, being 11 going on 12 and my dad being completely confused. I just knew there was a colorful chart on the back and when I rolled percentile dice and compared them to the table on the back of the book, I had my answer on how well my dad did on his rolls.

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So all things told, I didn’t think much of RPGs when I first tried them, and I didn’t revisit them until junior high, when I met some people who also had heard tell of other RPGs, including the granddaddy of them all.

(Since I first Gamemastered and bought the Marvel Super Heroes RPG, I’ll be talking in the next two entries about my junior high dalliance with Dungeons & Dragons and how I did almost Everything wrong.)

Things I need to post about in this tumblr soon

I realize looking back on my Twitter feed from the past few months and despite (perhaps because of?) weird Brain Stuff, I have been markedly creative. Good feeling. At first I think I need somewhere for all my game ideas to rest now that I don’t have LJ. But then I realize I have my gaming tumblr, and I need to post more to it. 

So here’s a summary of the things I need to write about on here, soon.

  • Weird California prep after my re-reads of The Crying of Lot 49, Vineland, and Inherent Vice
  • Madness Dossier Actual Play
  • Delta Green Actual Play once the game is out and the de facto NDA is over
  • Campaign pitch for Bookhounds of London set in Thatcher’s Britain based on Iain Sinclair’s White Chappell, Scarlet Tracings
  • Changeling: Vienna final write-up and post-game review
  • Harry Potter as Auror George Smiley
  • Demon: Gilded Age prep
  • Demon set amongst the devout in late medieval England
  • Mage: Praga Mystica endgame
  • Geist: Pan Ephemeron museum creation, campaign frame shift, and eventual endgame
  • Storify the discussion we had on Twitter about the old Dragon Magazine adventure where your D&D characters went to “modern” (1980s) London
  • MOON DUST MEN follow-up game based on The October Scenario
  • And the Mage: The Ascension 20th Anniversary game set at Harvard in the 1990s. *whew*